AI Insights · Timothy · April 2024
Top 5 Anime Games in South America: Q1 2024 Performance Overview
Explore the performance of the top 5 anime games on a unified platform in South America during Q1 2024, including trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 anime games in South America showcased diverse trends in downloads, revenue, and active users on a unified platform. The data, sourced from Sensor Tower, provides valuable insights into the performance of these popular titles.
DRAGON BALL LEGENDS saw significant fluctuations in weekly revenue, starting at $64.3K and ending the quarter around $24K. Downloads peaked at 142K in early January and stabilized to approximately 136.5K by the end of March. Active users hovered around 800K, with minor ups and downs throughout the quarter.
One Punch Man World had a strong debut with 244.9K downloads in late January. However, downloads declined to roughly 27.8K by the end of March. Revenue peaked at $24K in early February, followed by a gradual decline to $1K by the end of the quarter. Active users also saw a decline from 231.4K to 77.7K over the same period.
ONE PIECE Bounty Rush experienced an initial spike in downloads, reaching 109.3K in early January, then settling to around 29.3K by late March. Revenue showed a modest increase, peaking at about $17.3K in mid-February but gradually decreasing to $6K by the end of the quarter. Active users saw a steady decline from 159.9K to 111.9K.
DRAGON BALL Z DOKKAN BATTLE maintained relatively stable weekly downloads, starting at 100.4K and ending at 58.9K. Revenue peaked at $17.2K in early January and saw various fluctuations, ending the quarter at approximately $5.5K. Active users remained consistent, with slight increases and decreases, ending the quarter at 216.8K.
CAPTAIN TSUBASA: ACE had steady downloads, starting at 57.8K and ending at 30.3K. Revenue remained relatively low, peaking at $4.1K in mid-January and stabilizing around $2.3K by the end of March. Active users showed a positive trend, increasing from 145.1K to 207.3K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.